Irwin Bindwood

Gilbert's mad uncle

Description:

Irwin Bindwood

0 Experience Points, 0 Glory

Abilities

Rank Ability Specialities
3 Agility
3 Animal Handling
3 Athletics
4 Awareness
4 Cunning
4 Deception Bluff 2B, Act 1B
3 Endurance
3 Fighting Long Blades 2B
1 Healing
3 Knowledge
2 Marksmanship
3 Persuation Bargain 2B
3 Status Breeding 1B
2 Stealth
2 Survival
2 Thievery
5 Warfare Command 3B, Strategy 1B
3 Will
4 Language (Common Tongue)

Qualities & Destiny Points

Benefits:
Head of House
Heirloom (Seventhorn)
Treacherous

Drawbacks:
Nemesis
Haunted
Cursed
Flaw: Clumsy

Destiny Points: 3

Combat Ratings

  • Speed : 3 Yards (Sprint 10)
  • Health : 9
  • Combat Defense : 8 (with Shield and Armor)
  • Armor Rating : 5
  • Armor Penalty : -3
  • Bulk : 2

Weapons

  • Weapon : Fist
  • Test Dice : 3D+1B
  • Damage & Qualities : 1Damage, Grab, Off-Hand+1
  • Weapon : Longsword
  • Test Dice : 3D+1B
  • *Damage & Qualities: * 4Damage
  • Weapon : Shield
  • Test Dice : 3D+1B
  • *Damage & Qualities: * 1Damage, Defensive+2

Intrigue Ratings

  • Composure : 9
  • Intrigue Defense : 9

Equipment

Long Sword
Shield
Chainmail

Bio:

Irwin Bindwood

A Spread of Ivy Myself